Audio full-process design and support
We always adhere to the production concept of excellence and fitting products, and adhere to efficient and high-quality creation
描述
Audio full-process design and support

1. Prototype period: audio planning, style design, audio system construction; 2. Mass production period: functional design, resource mass production, customized development of audio tools; 3. Test period: dynamic game mixing, audio performance checking, audio quality control; 4. Operation and maintenance period: version management, resource maintenance, market video production, brand promotion, etc.

  • audio design
    Audio system design, game engines, audio middleware and other audio integration work;
  • sound design
    All sound design in games and videos, including environment, interface, sound effects, voice, etc.;
  • music design
    Songs in games, films, soundtracks, orchestration, mixed master tape distribution, etc.;
  • Technical support
    Audio solutions such as framework design, tool chain customization, and audio performance optimization;
描述
Spatial audio technology and resource solutions

1. Dolby Atmos production of audio resources such as movies, music, and games; 2. Multi-platform spatial audio technology solutions (PC, Xbox, PlayStation, Mobile); 3. Resource planning and production in various specifications: DolbyAtmos (7.1.4), Ambisonic (3D), Surround (5.1 & 7.1), Quad (4.0), Stereo (2.0), Mono, LFE.

描述
Project R & D experience and industrialization capabilities

1. Undertake design support for half-package and full-package audio projects; 3. Have the ability to support large-scale resource production and style control, including MUS, VO, SFX, AMB, FOLEY, etc. 3. Have experience in developing medium and large projects with Unity, Unreal and other engines, and can provide technical solutions and communication assistance for game engines, audio middleware, etc.;

Responsible for all sound design in games and videos, including environment, interface, sound effects, voice, etc.;
Audio system design, game engines, audio middleware and other audio integration work;
A sound design that can support the size of the host, taking into account style control and resource management while exceeding 7W audio resources in a single project;
Have a large number of experience in sound design in CG videos, and can provide various specifications including market-oriented videos, expansions PV, and DolbyAtmos videos;
AudioDesign、SoundDesign
Audio design, sound design
sound design
Responsible for theme song production, soundtrack, orchestration, music mix master release, etc. in films and games;
Have music experience in large-scale games (6 hours in a single project), including music system framework design, style control and writing capabilities, interaction design, resource management capabilities, etc.;
Cooperate with musicians from major orchestras at home and abroad, such as Beijing International Philharmonic, Guangzhou Symphony Orchestra, National Symphony Orchestra, Budapest Symphony Orchestra, Montreal Symphony Orchestra, etc.;
Have experience in host surround sound music mixing, and be able to produce mix production experience in Quad, 5.1, Atmos and other formats;
Music
music
Composition, game soundtrack
Responsible for pre-sound and post-sound mixing, such as imitation, recording, editing, mixing and shrinking, shed maintenance, etc.;
Ability to perform character voice design, monster voice design, and narration dialogue recording;
Can support the sound director work of large-scale projects and the early sound framework design work;
Having a large number of outdoor recording equipment and practical experience, it can realize pre-recording and post-processing of audio in various audio formats such as Ambisonic, Quad, Stereo, and Mono;
Foley、Record、Mixing
Imitation, recording, mixing
recording
We have a professional audio technical team, including technical audio, audio programs, audio design, audio quality control, etc.;
Provide comprehensive technical support for your project audio, such as framework design, tool chain customization, audio performance optimization and other audio solutions;
Tech-Audio
art audio
art audio